The intent of the phrase, “bring the player, not the class,” was that the player’s ability to play their class was more valuable than the class itself, which runs counter to the, “ a moment to shine,” paradigm of Battle for Azeroth and Shadowlands. ![]() Raids were fixed in size - either 10 player or 25 player. At this point in World of Warcraft’s history, flex size raids didn’t exist. Ghostcrawler, it was a response to some of the extreme class stacking seen in the Sunwell raid in Burning Crusade, and a solution for the problem of convincing raid leaders to find spots in their rigid rosters for the new Death Knight class. The overriding design paradigm for raiding in the original Wrath of the Lich King was, “bring the player not the class.” Communicated by then-lead developer Greg Street, a.k.a. Technical Director Tim Jones described 3.3.5 as the, “most balanced and complete version” of the game. ![]() Content like dungeons and raids will roll out in phases as it has for the past two versions of Classic. Patch 3.3.5 is used primarily for class balance, but not necessarily for systems and features. ![]() ![]() In the wake of the announcements of Dragonflight and Wrath of the Lich King Classic, we learned that like Burning Crusade Classic, Wrath Classic will run on its final patch - patch 3.3.5.
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